Super Meat Boy Warp Zone Characters

Super Meat Boy Warp Zone Characters Rating: 5,0/5 3924 votes

Pictures by Jackie Lee

Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.

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Oct 22, 2010  Super Meat Boy: Every Character Warp Zone - Duration: 7:26. Fancy Dinosaur 249,131 views. Oct 20, 2010 Bandages are found within these warp zones, but the player will only have three attempts per level to collect them and clear the Warp Zone. If Meat Boy dies during the final attempt at any level, all bandages found during the Warp Zone attempt will be reset, and the player will be kicked back to the level selection screen.

4-2: Brindle
This is a pretty easy bandage that’s only slightly hidden by the hanging stalactites. Just wall jump up and grab it. When you go to wall jump over to the next platform, just make sure you don’t jump from the wall adjacent to the bandage: drop down to the one below or you’ll hit your head on the ceiling and fall into the lava.

4-6: Leviathan
You won’t have enough time to drop into this chamber from above and snag the bandage. Once you drop down, run over to the thin passage above Bandage Girl to avoid the saw. Once it’s past you, make a short hop up to the bandage.

Warp Zone: Brimstone 2
You can find the warp to Brimstone in 4-8: Wiebe. It’s hidden in the ceiling just below Bandage Girl, in the grey patch. Getting the bandage in the second level is actually easier than not getting it. All you have to do is just jump between two fireballs. Jump before the lowest fireballs start shooting again so you only have to weave between two. Once you’ve gotten the bandage, just climb up the left wall: the fireballs can’t actually hurt until they’re ready to pop out, so climbing up the left wall is significantly easier than climbing up the right.

Warp Zone: Brimstone 3
Normally this bandage just requires beating the level twice: get to the top, jump over Bandage Girl, get the bandage, then beat the level again. You can, however, just jump out to the bandage platform from where you start. This isn’t the most viable route, however, since it’s hard to make the jump in the first place and even tougher to land it.


4-9: Deceiver
As long as you get a hang of how the portals work, this bandage isn’t bad. Walk slightly to the right of the lower portal and jump into it. Angle yourself slightly towards the left as you fall. If you’re having trouble not flying directly into the lava, try using Jill.

4-13: Lazy
The trick here is to go counterclockwise once you get the keys. On your first pass around the room, make sure you collapse the sand blocks near the top and bottom of the bandage alcove. Once you get the first key, go back the way you came, enter through the top hole, grab the bandage, and exit through the bottom hole.

Warp Zone: The Key Master 2
This warp zone is found in the ceiling of 4-14: Adversary, just before the eye. The bandage in the second level just requires some careful jumping. You need to make sure you’re wall jumping from the bottom portion of the wall, so that the bandage is just at the height of your jump. You want to minimize the amount of time you’re falling: if you let yourself accelerate too fast, you won’t be able to hit the wall with enough time to jump back up.

Warp Zone: The Key Master 3
This bandage is hidden in the sandstone in the center of the level. Time your jumps so each one lets you hop over a saw.

Jan 11, 2018  Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a. Nintendo Account Agreement; Nintendo Account Privacy Policy; © Nintendo. Aug 16, 2019  Super Meat Boy eShop NSW-BigBlueBox. August 16, 2019 by SwitchGames 0 Comments. Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who’s trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux. And now coming first to Nintendo. Super meat boy nintendo eshop. Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar. Jan 21, 2018  Stop us if you've heard this one before; Switch just got a port of a last-gen classic and it's selling like hotcakes. Super Meat Boy is the latest success story on Nintendo's latest hardware.


4-16: Bow
Bow is another endurance level. You have to go through the level, hit the button in the top left corner, go back to the beginning to grab the partially obscured bandage, then turn back around again to tag Bandage Girl.


4-17: Lost Highway
While it’s possible to get to this bandage using Meat Boy, getting back with it is pretty much impossible. We’d recommend using Flywrench or a double jumper to get the bandage and get back safely.


4-20: Babylon
There’s no trick to this bandage other than “don’t get hit.” Wall jump over to it and collect it while dodging the mouth projectiles and their mouth projectiles.


4-3X: Char
Don’t try to grab this bandage as you climb the level. Make it up to bandage girl and you’ll see the lava stop and slowly creep back downwards. Just wait for the lava to retreat below the bandage and then safely wall slide down to it.

4-4X: Altered
Another surprisingly straight-forward bandage. Either carefully jump to the lip right below the bandage with Meat Boy, or use one of the characters with slightly more air control (Jill, Commander Video, Ogmo, etc. It might help to wall jump from the left wall and slide up the right one, so that you just barely pop over the lip.

Warp Zone: MMMMMM 2
This warp zone requires some precision Commander Video hovering in 4-7x: Thistle. The first bandage in this warp is the tougher of the two, but it still isn’t bad. Just hurry your way up the shaft until you get to the bandage, then slide down the wall so you can jump over and grab it.

Warp Zone: MMMMMM 3
This bandage is strangely easy. There’s no tricks, traps, or any real danger involved here. In fact, your only real obstacle is Bandage Girl. Just jump over here and casually stroll over to your bandage.

4-8X: Billy Boy
Time for another semi-hidden bandage. This one is located in the cage at the bottom of the screen, between the two saws. You have to dodge the saws inside the cage, but overall, it’s not a terribly complicated bandage to grab.

4-10X: Gallow
This bandage requires using either Flywrench or The Kid, since the vertical distance to the bandage is a bit out of Ogmo’s range. This one is easier to get with The Kid, especially if you’re not used to controlling Flywrench.

4-14X: Old Scratch
To get this bandage, you’ll have to stand on the second platform above the eye—the one on the right—and fall down to the left. From here you can run to the right and wall jump up to the bandage. The laser will tag you if you run to Bandage Girl from this position, however: you’ll need to go around the eye clockwise in order to make it. To do this, just wall jump up to the lowest platform, the one on the left side of the shaft. Once the laser is under you, you can safely continue down and around the eye.

4-18X: Sag Chamber
This bandage requires patience. It’s nigh impossible to grab it outright, but the platform will eventually loop back around. Just keep wall jumping until it returns and try to not get hit by all the projectiles that’ll be flying around.

4-19X: Long Goodbye
This level actually has two bandages, but only one will count towards your total. Both are located in the sand blocks on the left: one is in the top half of the level and one is in the bottom half. The one in the bottom half is probably a bit easier to get, since you won’t have to dodge projectiles while you’re doing it.

Super Meat Boy Warp Zone Characters Pictures

You may have guessed from the title of this post that I am no fan of Super Meat Boy. I’m familiar with Meat Boy, the flash game, from a long time ago, and I didn’t like it back then. It was an okay game, but the controls were far too floaty for my liking, the game was un-engaging, and I was bored. Second chances are where it’s all at though, right? We’ll find out in the first of my Humble Indie Bundle reviews.

Super Meat Boy Review
A lot has changed since flash game Meat Boy. This is possibly one of the shiniest, prettiest, most entertaining games of its type: the soundtrack is banging; the graphics are simple, but lovingly crafted, varied, and thoughtful; and the game offers depth far beyond what I expected – so why do I hate it?

Super Meat Boy is a hard game – that should be made clear from the start, but it’s not a bad thing. I love hard games: I love Gradius, Ninja Gaiden, Castlevania, Gremlins 2, Kabuki: Quantum Fighter, and F-Zero; I’ve completed Devil May Cry 4 and Lost Planet on pretty much every difficulty setting, and I always try to do my first run of a game on Hard. A game might as well be a bad movie if you can just walk through it.

As I previously stated, the graphics in this game are greatly varied, ranging from drawn-in-flash style cut scenes to highly polished gameplay graphics with features such as dynamic lighting, to stylized Warp Zones reminiscent of old games consoles such as the Gameboy and NES. Some of the regular levels also change-up the visuals in various ways such as silhouetted terrain and characters, and the constantly changing visuals make the game feel truly alive. This is one of the few instances where graphics massively enhance a game, and is probably my favourite aspect of Super Meat Boy.

Did I say the graphics were my favourite part? Oops – I seem to have forgotten the music for a second. The music in this game is top notch, truly magnificent, and varies as much as the graphics do. I’m so glad I got the soundtracks to all these games because I’ll be revisiting that, even if I never touch the game again.

The gameplay in Super Meat Boy is fairly solid and is constantly enlivened by leaping into Warp Zones or facing down new obstacles. Every level is a real challenge, expertly designed, and a real sonofabitch. The cut scenes didn’t do much for me, though I do appreciate their style. What really makes the game is the depth and amount of content supplied. I couldn’t swear by the number of worlds (I’ve only completed three), but each has 21 levels, numerous Warp Zones, and bandages hidden about the place which you can collect to unlock new characters. Visiting Warp Zones continues to be a treat for me as I’ve always been a fan of retro games, and some of these levels are actually better than the main game’s.

What makes me hate Super Meat Boy, despite all that? I’m afraid it’s the way that the magnificent, hardcore level design couples with the damn controls. While these have improved significantly since the flash game – the addition of a run button is nice, allowing you to choose whether you want to move too fast or too slow on the fly – they still feel awfully floaty to me. The best way I can describe it is that it’s like Meat Boy is on a piece of elastic and you’re flinging him around the level. I’m sure there are plenty out there who’ll contradict me on this point but I just cannot handle him, and I’m sure I’m not alone. In some Warp Zone before world three I was required to land meat boy on a single tile, near the end of a level, after a series of difficult jumps with no respite, where falling on any side meant death and a restart from the beginning of the level. This might not be a problem in a regular platformer – one with tight controls – but I found it pretty frustrating in Super Meat Boy.

Still, I managed to crawl through the first few levels on my Xbox 360 pad, and found myself in a Warp Zone where I unlocked a character apparently from BIT.TRIP RUNNER: Commander Video. Joy of joys! Commander Video can float ala Princess Peach – the easy mode of Super Mario Brothers 2 (best Mario game ever, shut your face) – and is markedly slower than Meat Boy. With him in hand I was able to make it through levels I really couldn’t otherwise have done. I later unlocked a character who can even double jump, though his jumps are lower than Meat Boy’s. Having other characters in a game for noobs like me to use as levers is a great idea – one that this game sadly throws away by forcing you to use Meat Boy for bosses. I can see why they did this, but it really left me hating the second boss level, and even caused me to give up altogether on the third.

That is, until I tried the third boss level using my keyboard instead of a joy pad. I wasted no less than forty tries on this level yesterday, only to return today, my first time using the keyboard, and instantly surpass my previous performance, later completing the level. Now I wouldn’t raise this point if it weren’t for the suspiciously playful joypad propaganda I’m forced to endure whenever I start the game. “Thumbs before fingers!” It declares amongst other random captions. Why would you do this Team Meat? Why would you try to alienate a good portion of your audience – especially those to whom, having seen that, it might not occur to try the keyboard, those who might otherwise have gotten further into the game? I can’t describe why the keyboard is better for me, it just feels more precise, and it isn’t up to anyone else how I control my games, okay?


Mixed thoughts then. I do hate this game for its sloppy controls and unnecessary difficulty curve, but I also love it for its expert design, variety, depth, and insanity. I’m almost certain this is a love/hate game for the majority of gamers who try it, but I think Team Meat could have done more to be considerate to newbies and keyboard gamers without compromising it’s integrity. If nothing else I have to end this review by complimenting them for making a game which converted me from a hater to a sceptic. Meat Boy is a solid game, which was clearly loved by its production team. Truly loved.

Super Meat Boy has unlockable characters that can be obtained, provided the player either beats a character specific warp zone or collects enough Bandages. The XBLA/PS4/Vita/Wii U and Steam versions have different characters, but some have similar abilities (Gish and Headcrab are very similar, and Bandage Girl and Brownie plays the same as Meat Boy). Super meat boy warp zone characters pictures. Warp Zone Location: The Salt Factory: Level 3-16 'Mono' Con: Has the second-lowest jump of all characters in Super Meat Boy, after Tofu Boy. Description: 'Double Jump! Warp Zone Edit. Ogmo's warp zone can be found on the level 3-16 Mono by waiting (and not moving) in the beginning of the level untill the warp zone appears. Jan 01, 2018  About this game: Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil. Here are all the known warp zone locations in Super Meat Boy! Some of these warp zones include bandages. Check out the list of all bandages in Super Meat Boy. A-BX, where A is the chapter, B is the level number and X indicates the warp zone is in the dark world version of the level. Fandom Apps Take your favorite fandoms with you and never miss a beat.