Super Meat Boy Version Differences

Super Meat Boy Version Differences Rating: 5,0/5 7853 votes

hi, this thread is going to collect some basic info about how to get started playing the game.

Oct 02, 2015 Hello, PlayStation fans! The day is almost upon us — on October 6th Super Meat Boy will finally come to PS4 and PS Vita as a cross buy title. As a thank you to the fans who have been so patient with us, Super Meat Boy is going to be free to download as part of October’s PS Plus lineup. Additional levels for the computer version come in the form of Super Meat World, which i believe you can access the Teh Internets chapters through too. About super meat world, the blog says this: (keep in mind this was posted by Edmund on April 1st, 2011 so stuff has bound to have been tinkered with) '- Super Meat World is a bonus chapter that. A little over a week ago, Team Meat revealed that Super Meat Boy is coming to Switch on January 11. The game now has an eShop listing that contains some extra tidbits of information. Brand new to the Switch version of Super Meat Boy is a Race Mode. Here’s a brief overview: “In this 2 player split screen race, friends.

IMPORTANT RE: LATEST STEAM VERSION

a new version of the game was just released on steam, to coincide with the race mode DLC and the 8th anniversary of the game's release. the below info was written for the previous version of the game, and it seems a lot of glitches & mechanics were patched out. please bear with us while we more exhaustively document the changes. in the meantime, if you want to play the old version, you can do so by opting into the 'ogversion' branch on steam (rightclick game in your steam library -> properties -> betas -> select 'ogversion' from the dropdown)

Jul 31, 2016  Forums / Meat Boy series / Super Meat Boy / Xbox One version okay for practice? Minnesota, USA. It should be fine, from what i know there isn't any differences between the pc version and the console version. So if you do buy it on xbox you should be fine to practice levels 🙂. Welcome to the Super Meat Boy Wiki! Super Meat Boy is a game franchise created and developed by Team Meat. The latest game - Super Meat Boy Forever - is scheduled to release in 2019 for multiple platforms including PS4, XB1, PC, and mobile. This wiki is a collaborative resource for the franchise and is maintained by the contributions of the fans. Oct 28, 2016 This feature is not available right now. Please try again later. Imagine playing Castlevania or Super Metroid or even Mario Bros without the Original music? It just ruins the experience. Team Meat should have made concessions to keep the music. 50% of the charm of the game was the soundtrack and that's ruined now. Just pay the damned musician, patch in the OST and work out your differences for the fans, please.

Which version?

Windows > Mac/Linux >> modern consoles >>> 360/xbone > vita/pstv
The Windows version is the de-facto standard. For the any% category, the differences between versions are primarily loading times, some minor speed tech, and, for the vita version, some perceived lagginess when playing. For other categories, character roster & major glitches also come into play.

In any case, please don't worry too much about this -- we'd much rather see you run the game on a 'worse' version than not run the game at all. :> Also note that, for whichever version you pick, you need to be able to record video & audio footage of it to get runs on the leaderboard.

Which input device?

Whatever you prefer, for the most part. Keyboard is slightly superior to controller at the highest levels of play for the 106% category or individual level runs.

Tutorial Links

safestrats video tutorial for any% by Applesauce. Will help you complete the run.

detailed video tutorial for any% by Monkiboy. For players with a higher level of skill than the previous video.

brownie skip video by thebmxbandit11. Covers how to do brownie skip & sprintjumping. He also has a few more videos on his channel for some of the other more famous skips, like mono or omega.

strategy reference and glossary by Misteur, Ikod, and Crucrux. Really useful if you want to browse your strategy options for a specific stage, and if you want a more indepth explanation of some meatboy speedrunning vocabulary. I can't recommend this highly enough. Currently only complete through the any% stages.

Your biggest focus, when starting out, should just be not dying, right? Don't worry about harder skips until you're comfortable with movement in general. Also, I know some people like to do this, but I really, really don't recommend trying to learn from the record.

What else should I know before starting runs?

It's required to play the game at a stable 60 frames per second (fps) for all but one category. If you're playing on windows, you should highly consider installing and using rivatuner. See this thread for how & a more detailed why http:/​/​www.​speedrun.​com/​smb/​thread/​tw32f

the '-lowdetail' and '-ultralowdetail' command line options can, if you play on a pc version, reduce the load on your system & save you some loading time, at the cost of graphics quality. If you use steam to launch the game, rightclick game in your steam library -> properties -> set launch options -> type in one of the two options (skip the quotes). If not using steam, google it.

Your save file is located at (game directory)/userdata/savegame.dat , at least for windows. Fullgame runs are required to use a new, fresh save each attempt. There are utilities available in the resources section that can delete the save & launch game for you in a couple clicks; if you'd rather do it manually, I recommend creating a shortcut to the userdata folder on your desktop.

Other Frequently Asked Questions

Any% route reference: https:/​/​www.​speedrun.​com/​smb/​guide/​zdtgv

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How to autojump: hold jump, press pause. Let go of jump, unpause (without using your jump button)

How to sprint jump: see the brownie skip tutorial video linked just above (from thebmxbandit11).

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How to dual jump: the game tracks controller jump and keyboard jump buttons separately. By alternating between both, you can cancel controller jump into keyboard jump and input a jump without having to let go of & repress a button (does not work vice-versa). Saves slight time in many places. Now, this is extremely hard to get used to & not really recommended for new players.

Meat

The game features button remapping via buttonmap.cfg in the game directory, but the functionality that file offers is extremely limited. For more useful remapping, look into alternate software. If you want to, say, remap pause to a shoulder button on a controller, look into joy2key. I'm also told autohotkey works well for keyboard. Note that, while remapping is fine, you may not automate actions. Macros and scripts are banned.

Slightly faster level transitions: when you touch bandage girl, press A (as in, the key for the letter A, on your keyboard) to advance to the next level without having to watch the replay first. The S key does the same, but for exiting to level select. Remapping these keys to your controller with joy2key or whatever program is allowed.

Yes, having a high-hz or high-fps gaming monitor can make the game run.. off, with bosses moving at super speed and things like that. You can either drop your monitor's hz down to 60 in windows (& make sure vsync is on), or see above for how to install & use a program called Rivatuner to limit the game's fps to 60.

If you've encountered a situation where your game lagged & then you clipped into a wall, don't bother trying to reproduce it intentionally. There is an extremely easy way to make it happen anywhere, such that you can clip into pretty much any wall you want. This is known as the alt glitch, & it's extremely broken & banned in most categories. If it keeps happening unintentionally, try lowering your cpu load, by doing things like closing out of unnecessary programs running in the background or running in low or ultralowdetail (see above).

enjoy the game!

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Super Meat Boy Forever is the new action platformer game developed by ‘Team Meat‘. Super Meat Boy Forever is coming out April 2019 on the Xbox One, Nintendo Switch, PS4 and Epic Games store but April 2020 on Steam. The challenging and meaty action seems to be back. Let’s check it out.

Super Meat Boy Forever is a sequel so it’s basically Super Meat Boy 2. The story this time is that Meat Boy and Bandage Girl have a daughter. Her name is nugget. First of all how is the dad named Meat Boy and the Mum, Bandage girl but the baby is Nugget. Someone clearly hasn’t played Kindergarten. Anyway things look all normal but then Dr Fetus shows up and attacks both parents with a shovel and then kidnaps Nugget. So the villain knocks out his two enemies but instead of killing them when he had the advantage instead runs away leaving them alive (smart villains these days). So now Meat Boy and Bandage Girl set off to rescue their daughter.

Now if you liked the previous Super Meat Boy game then you should like this as it’s basically the same formula in many ways. You run, jump, avoid enemies and dangerous traps and spinning blades etc. There are some differences and new things though. For starters both Meat Boy and Bandage Girl can defend themselves. If an enemy is right next to you, why not punch them. They can punch, jump attack and even slide into enemies to take them out and keep up your mobility. Some would have figured this out from what we just said but Super Meat Boy Forever’s controls now have two buttons. So veterans of the game will need to make some adjustments.

The levels have been described officially as “dynamically constructed based on difficulty. Each time you beat a level, it reconstructs into a harder version of itself.” Off course they only get harder up to a certain point. More details? Okay. First of all Super Meat Boy Forever isn’t infinite. There’s an end to this. Each level is made up of 100 chunks. These chunks are little levels with difficulty ratings. It has been said that there are a total of 7200 chunks. That’s right. Don’t say you didn’t know what you got yourself into. This isn’t a game you can complete in 20mins. So have fun fighting through the 7200 Super Meat Boy Forever levels.

We checked out some gameplay and it’s exactly what we thought it would be. We knew infinite levels isn’t going to be the case this time. It’s good that we can play with both Meat Boy and Bandage Girl. The platforming is familiar. Being able to fight back is a good decision made. The enemies are simple but the boss fights are big and quite chaotic. Makes you wonder what the others will be like. It’s still Super Meat Boy but with some additional features and better looking.

Overall, Super Meat Boy Forever looks like a good game. The graphics and visuals are improved. Let’s make this clear. We at X35 Earthwalker have never played Super Meat Boy games. They never interested us once but that doesn’t mean we can’t talk about it. The developers, Team Meat did a good job with this game. We at X35 Earthwalker are not interested in Super Meat Boy Forever. Now Super Meat Boy Forever may have odds of levels but it’s not as big as… the ‘Earth Walk!’

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