Super Meat Boy Switch Review
Oct 18, 2010 The developers understand this and, just like Super Mario Bros., it feels good to control Super Meat Boy. He has a nice weight to him and a beginner player will get the hang of it almost. Jan 10, 2011 Super Meat Boy is something of an indie Cinderella story. A game designed and produced almost entirely by Edmund McMillen alone, its release on. Jan 12, 2018 Super Meat Boy (NS) – the platformer from hell. One of the best indie platformers ever made makes a victory lap on the Switch, with a brand new two-player mode. Oct 20, 2010 Super Meat Boy is the digital embodiment of the idea that pleasure can spring from pain, but although death is pervasive in this 2D platformer, it does not define the experience.
Jan 13, 2018 Super Meat Boy for Nintendo Switch review by The Flannel Fox If you like this video please SUBSCRIBE, LIKE this vid, and FOLLOW me on Twitter @TheFlannelFox. Oct 19, 2010 The developers understand this and, just like Super Mario Bros., it feels good to control Super Meat Boy. He has a nice weight to him and a beginner player will get the hang of it almost. Jan 21, 2018 Super Meat Boy is another excellent indie addition to Switch's library. The short, but challenging levels are a perfect fit for portable play, and the game runs perfectly in both handheld and TV.
Seeing Red.
Super Meat Boy is one of the reasons I play video games. It's bright, huge, colourful, funny and painfully annoying.
This retro-revival darling immediately strikes a chord with anyone who can remember the early 90s, when platformers were king and the idea of a mid-mission checkpoint was entirely alien. You control a friendly-looking wad of meat and shuffle around hundreds of - if we're being painfully honest - increasingly evil levels.
The game is beautifully indicative of a generational shift in designers, too. We're all used to developers reviving their 80s childhoods (Geometry Wars, for instance) but Team Meat is fondly harkening back to their youths spent playing 16-bit consoles; even the title screen riffs on Street Fighter II's now-iconic opening, and not-so-secret 'warp zones' catapult you into ostensibly vintage homages of yesteryear. Super Meat Boy feels like my childhood but all growed up.
Each level is themed around one the oldest tenets of video game design - 'the princess is in another castle'. You need to rescue your girlfriend, Bandage Girl, from the nefarious clutches of Dr Fetus. Every time you catch up to her, at the end of each level, she's snatched away once more. And so on, and so on.
But Super Meat Boy is buggeringly hard. At times it'll make you feel like jamming your controller prongs into your eyes as a way of releasing all the pent-up agony coiled inside your head. It routinely reduces me down to a weak, fragile husk, pushing some of my more obvious gaming tics to the foreground: I tend to compulsively take a sip of my drink whenever I die, for instance. Which means about half an hour of Super Meat Boy transforms me into a human water balloon.
Happiness is derived from these frustrations, not in spite of them. That's one of the reasons why Super Meat Boy is so good, and why it recalls that same giddiness of when I first, say, unwrapped a SEGA Master System II for Christmas.
Controls are sensitive but not finickity, requiring only two buttons (jump and spring) and the analogue stick. Sensitivity is high, and the bracing speed and immediacy of the levels is enough to put even Sonic to shame. Push hard in one direction and Meat Boy will dart spritely across the screen, probably face first into a giant saw blade. Or a mound of salt. Or a pile of needles, or - well, you get the idea.
Sensitivity does not equate to imprecision. Each platform, trap, spike and chasm feels like it's been tweaked to remain perfectly fair, with seemingly impossible challenges becoming a laughable doddle after enough time spent learning the nooks and crannies of the environment. Juicy splotches are also left on surfaces after Meat Boy runs over them - and stay there as you make your inevitable repeat attempts - which function as both a neat aesthetic touch and a permanent marker of your progress.
Perseverance is met with eventual victory, and an accompanying wave of euphoria. The staccato and varied pacing helps to create a series of miniature piecemeal adventures, and you'll often end up in situations where you bang out five levels first try after spending twenty minutes failing on the one that came before. Difficulty spikes rather than curves, though the overall effect is always satisfying - like the range you get from a nice bag of pick 'n' mix.
The pleasing cycle of delight, despair, anger and persistence carries on for hundreds of levels - the designers claim there are more than 300, but in reality the game repeats itself with harder 'dark world' challenges of prior areas. These are modified just enough, however, to make them feel like an entirely new rage-inducing treat.
Bonus unlockables, garnered from collecting hard-to-reach (note: understatement of the year) bandages scattered around the level, include the option to play as, amongst others, a Castle Crasher or the guy from Braid. The changes are more than cosmetic too, with each character having their own special ability.
Jan 12, 2017 Super Meat Boy - Xbox One Controller suddenly stopped working in game After Installing the Game initally i was able to play about an hour with my Xbox One Controller. At the next start the game only recognizes keyboard inputs, making it unable to play with a controller. Xbox One X Enhanced games. Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux. Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Best xbox one controller.
Team Meat is essentially reviving age-old design tactics for a modern audience, but it would be impossible to accuse them of an inability to be forward-thinking. Taking a page out of the retail market of the App Store, the game is launching on sale at 800 points (until November) and new, free content will be supplied over the coming months. This tactic has worked wonders for the likes of Angry Birds and Doodle Jump, and it'll be very interesting to see if it manages to take off on other platforms.
Of course, Super Meat Boy might not be for you: it's highly likely you switched off when I wrote 'buggeringly hard' a few paragraphs ago. Super Meat Boy taps into the exact kind of things I want from a video game - it's bold, challenging and, above all, rewarding. I can certainly understand how people might not be attracted to a game that takes a sadistic delight in coming up with inventive ways to frustrate players, but you'd be missing out if you let Super Meat Boy pass you by.
“It’ll rip out your balls and then kick you when you’re down.”
Super Meat Boy Forever Switch Review
This is the opening line to a review I wrote for Super Meat Boy when it released in October of 2010. Its subsequent releases on other consoles were also brutal, but the quality remained consistent.
Super Meat Boy is a precision platformer created by indie developers and featured in the documentary Indie Game: The Movie. The critical success that Super Meat Boy had been became a larger phenomenon and the game soared forward on to more consoles… and in to your heart.
The story of Super Meat Boy is just like every other meat-centered narrative you’ve ever encountered. A boy made of meat is attempting to save his girlfriend, an entity made entirely out of band-aids and named Bandage Girl, from the evil monocle-eyed Dr. Fetus. Pretty typical, right? Throughout the crushingly difficult levels you jump over fires, scale walls, and dodge giant sawblades strategically placed to simply drive you insane.
The controls in Super Meat Boy are incredibly tight and responsive, and you’ll find that to be just as true on the newly released Nintendo Switch version as you will on any other console. Levels are designed to cause you angst, and they will. You will probably die at least once during most attempts, but it’s about learning the level and its hazards. The payoff is always totally worth the aggravation… that is until Dr. Fetus steals your girl. The controls are simple, but not easy.
It’s unlikely you haven’t at least seen some gameplay from Super Meat Boy but, just in case, you should know that the platformer looks like some fantastic pixel art, but is really much more deep than it looks at first glance. Meat Boy leaves behind a trail of… well, meat… everywhere he goes. Super meat boy game. The result on some more difficult levels is a reminder of your mistakes and successes as your previous trail is always visible.
There are two things about the Switch version of Super Meat Boy that you should know.
- The music is different than the original releases of the game. If you played anything before the PS4 version, you’ll probably notice that things sound a bit different. If you’re like me, the soundscape was one of your favorite parts of Super Meat Boy. DON’T FRET! Even though there’s a new soundtrack due to some inability to reach an agreement with the original composer, you’ll still love it. The soundtrack perfectly matches the game and you likely won’t really care.
- There’s a new split-screen mode called Race Mode and it’s really great. Grab a controller and hand your friend one as well to battle it out throughout a level or fifteen. Having played SMB so many times on various consoles throughout the years, it’s refreshing to see a new feature work so well on an older game. Also, nothing beats roaring past your opponent as they fall prey to a giant buzzsaw.
- Yeah, we know we said there were only two items that you should know, but it’s worth lying to you over. Super Meat Boy on Switch is likely getting a physical release at some unknown date in the future. You’re going to want to buy it.
Overall, the Switch release of Super Meat Boy is an improvement on an already amazing game. Everything about the game is better on the Switch – from the resolution to the fact you can carry it around with you to the controller scheme to the fact that we may now get a SMB Amiibo collection. We might have made that last part up… but a guy can dream.
In summary, it’s really hard and you’ll hate it but, like… you’ll hate it in a really good way.
Stay tuned for the sequel to Super Meat Boy entitled Super Meat Boy Forever coming sometime in 2018. And while you’re at it, check out our awesome interview with Tommy Refenes from PSX 2017!
*Super Meat Boy was provided to the reviewer by the publishing company but this fact did not alter the reviewer’s opinion*