Super Meat Boy Retro Warp Zones

Super Meat Boy Retro Warp Zones Rating: 3,9/5 5410 votes

Find out the best tips and tricks for unlocking all the trophies for Super Meat Boy (PS4 & Vita) in the most comprehensive trophy guide on the internet. Since you’ll need to complete all Warp Zones. Please check I'm A Golden God! And Retro Rampage for more info and all Warp Zones locations. Retro Rampage. Super Meat Boy General Discussions Topic Details. May 4, 2014 @ 4:21pm Retro Rampage not unlocking I completed 15 retro warp zones and dont get the achievement, played trough different world warp zones again maybe it will pop up eventually, but nothing.anyone at the same boat? Last edited by balaNce; May 4. Nov 30, 2010  For Super Meat Boy on the PC, GameFAQs has 48 achievements.

You may have guessed from the title of this post that I am no fan of Super Meat Boy. I’m familiar with Meat Boy, the flash game, from a long time ago, and I didn’t like it back then. It was an okay game, but the controls were far too floaty for my liking, the game was un-engaging, and I was bored. Second chances are where it’s all at though, right? We’ll find out in the first of my Humble Indie Bundle reviews.

Play as Tofu Boy. Select a level, then type 'petaphile' at the character selection screen. If you entered the code correctly, you will hear a sound. Select Meat Boy to play as Tofu Boy. Note: This code does not work on Glitch levels, Boss levels, or Warp Zones. Tofu Boy is a joke character in response to PETA's parody of Super Meat Boy, Super. Super Meat Boy is a 2D platformer in the vein of hard retro games like Namco's Quest of Ki. The plot is simple: Dr. Fetus kidnapped Bandage Girl, and it's up to Super Meat Boy to save her.

Super Meat Boy Review
A lot has changed since flash game Meat Boy. This is possibly one of the shiniest, prettiest, most entertaining games of its type: the soundtrack is banging; the graphics are simple, but lovingly crafted, varied, and thoughtful; and the game offers depth far beyond what I expected – so why do I hate it?

Super meat boy hospital 12 warp zone. Super Meat Boy is a hard game – that should be made clear from the start, but it’s not a bad thing. I love hard games: I love Gradius, Ninja Gaiden, Castlevania, Gremlins 2, Kabuki: Quantum Fighter, and F-Zero; I’ve completed Devil May Cry 4 and Lost Planet on pretty much every difficulty setting, and I always try to do my first run of a game on Hard. A game might as well be a bad movie if you can just walk through it.

Warp zone wiki. As I previously stated, the graphics in this game are greatly varied, ranging from drawn-in-flash style cut scenes to highly polished gameplay graphics with features such as dynamic lighting, to stylized Warp Zones reminiscent of old games consoles such as the Gameboy and NES. Some of the regular levels also change-up the visuals in various ways such as silhouetted terrain and characters, and the constantly changing visuals make the game feel truly alive. This is one of the few instances where graphics massively enhance a game, and is probably my favourite aspect of Super Meat Boy.

Did I say the graphics were my favourite part? Oops – I seem to have forgotten the music for a second. The music in this game is top notch, truly magnificent, and varies as much as the graphics do. I’m so glad I got the soundtracks to all these games because I’ll be revisiting that, even if I never touch the game again.

The gameplay in Super Meat Boy is fairly solid and is constantly enlivened by leaping into Warp Zones or facing down new obstacles. Every level is a real challenge, expertly designed, and a real sonofabitch. The cut scenes didn’t do much for me, though I do appreciate their style. What really makes the game is the depth and amount of content supplied. I couldn’t swear by the number of worlds (I’ve only completed three), but each has 21 levels, numerous Warp Zones, and bandages hidden about the place which you can collect to unlock new characters. Visiting Warp Zones continues to be a treat for me as I’ve always been a fan of retro games, and some of these levels are actually better than the main game’s.

What makes me hate Super Meat Boy, despite all that? I’m afraid it’s the way that the magnificent, hardcore level design couples with the damn controls. While these have improved significantly since the flash game – the addition of a run button is nice, allowing you to choose whether you want to move too fast or too slow on the fly – they still feel awfully floaty to me. The best way I can describe it is that it’s like Meat Boy is on a piece of elastic and you’re flinging him around the level. I’m sure there are plenty out there who’ll contradict me on this point but I just cannot handle him, and I’m sure I’m not alone. In some Warp Zone before world three I was required to land meat boy on a single tile, near the end of a level, after a series of difficult jumps with no respite, where falling on any side meant death and a restart from the beginning of the level. This might not be a problem in a regular platformer – one with tight controls – but I found it pretty frustrating in Super Meat Boy.

Super Meat Boy Retro Warp Zones Chart

Still, I managed to crawl through the first few levels on my Xbox 360 pad, and found myself in a Warp Zone where I unlocked a character apparently from BIT.TRIP RUNNER: Commander Video. Joy of joys! Commander Video can float ala Princess Peach – the easy mode of Super Mario Brothers 2 (best Mario game ever, shut your face) – and is markedly slower than Meat Boy. With him in hand I was able to make it through levels I really couldn’t otherwise have done. I later unlocked a character who can even double jump, though his jumps are lower than Meat Boy’s. Having other characters in a game for noobs like me to use as levers is a great idea – one that this game sadly throws away by forcing you to use Meat Boy for bosses. I can see why they did this, but it really left me hating the second boss level, and even caused me to give up altogether on the third.

That is, until I tried the third boss level using my keyboard instead of a joy pad. I wasted no less than forty tries on this level yesterday, only to return today, my first time using the keyboard, and instantly surpass my previous performance, later completing the level. Now I wouldn’t raise this point if it weren’t for the suspiciously playful joypad propaganda I’m forced to endure whenever I start the game. “Thumbs before fingers!” It declares amongst other random captions. Why would you do this Team Meat? Why would you try to alienate a good portion of your audience – especially those to whom, having seen that, it might not occur to try the keyboard, those who might otherwise have gotten further into the game? I can’t describe why the keyboard is better for me, it just feels more precise, and it isn’t up to anyone else how I control my games, okay?


Mixed thoughts then. I do hate this game for its sloppy controls and unnecessary difficulty curve, but I also love it for its expert design, variety, depth, and insanity. I’m almost certain this is a love/hate game for the majority of gamers who try it, but I think Team Meat could have done more to be considerate to newbies and keyboard gamers without compromising it’s integrity. If nothing else I have to end this review by complimenting them for making a game which converted me from a hater to a sceptic. Meat Boy is a solid game, which was clearly loved by its production team. Truly loved.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/MeatBoy

Super Meat Boy Retro Warp Zones 2

Go To

General
  • Awesome Ego: Dr. Fetus, who is a fan-favorite despite how massive of a narcissist he is, because a lot of fans collectively agree that he's just a cool villain.
  • Awesome Music: Pretty much the entire franchise is full of Awesome Music. See here.
  • Cliché Storm: Hero has to save girl whose been kidnapped by evil villain. Though for the most part, it seems to border on being a parody of this storyline.
  • Crosses the Line Twice: The games love to relish in Black Comedy. For starters, the first game features a male villain continuously inflicting violence on a female protagonist. While in normal cases that wouldn't be funny at all, the fact that said villain is a fetus in a jar in Dastardly Whiplash attire and said violence is comedicslapstick makes it downright hilarious. Then comes Super Meat Boy Forever, which features the same villain kidnapping a baby and putting her through all sorts of dangerous situations, in which Hilarity Ensues. There's also the Mind Screwiness over a fetus kidnapping a born infant.
  • Cult Classic: While the game was popular to play when it was first released, the fandom itself is much smaller compared to other indie games and has noticeably diminished over time. However, even to this day the franchise still has its share of loyal fans.
  • Hilarious in Hindsight: As one fan pointed out, the titular Meat Boy bears a striking resemblance to Anger from Inside Out.
  • Evil Is Cool: Yes, Dr. Fetus is a terrible person for sure, but he's just so badass, hilarious, and full of personality that he averts being a Hate Sink and is thus the most popular character in the game.
  • Foe Yay: In addition to the game’s Official Couple, fans also tend to ship Dr. Fetus with Bandage Girl or Meat Boy.
  • Friendly Fandoms: With other Edmund McMillen-born games such as The Binding of Isaac and The End Is Nigh. Chances are, if you're a Super Meat Boy fan, you also play or have played some of his other games.
  • Germans Love David Hasselhoff: Downplayed. While the game still has a sizable playerbase in its birthplace of the U.S., it has fans from around the world, with the game selling pretty well in Canada and France and a large number of speedrunners being French.
  • Growing the Beard: The gameplay of Super Meat Boy compared to the gameplay of the original flash game, as what started out as a rather poor-quality and slightly broken Newgrounds flash game ended up being retooled into one of the greatest platformers of all time.
  • Love to Hate: Dr. Fetus.
  • Memetic Mutation: 'Smbf is the sequel to super meat boy; Smw is the custom user level system for supper meat boy (edited)', among other in-jokes from the Team Meat Discord server.
  • Unpopular Popular Character: Again, Dr. Fetus. Nobody may like him In-Universe, but the fandom definitely loves him.
  • Scenery Porn: Both Super Meat Boy and Super Meat Boy Forever have pretty awesome background art. The former's scenery has a 'retro-y' look to it while still managing to be stunning, while the latter's is very colorful and detailed. Also, take a look at this beautiful image from one of the Super Meat World levels.
  • Self-Fanservice: Often inverted with Dr. Fetus. Despite appearing actually rather cute in the games due to the simple, cartoonish style (or at least Ugly Cute), there are quite a bit of artists who portray him with a more realistic or gonky appearance, or both. The image on the main page is of course an example, as are these: [1][2][3][4]. Of course, there are also plenty of artists who take the other path and make him a straight-up Moe.
  • Sequel Displacement: Ever since its release, Super Meat Boy has completely overshadowed its predecessor flash game, which many don't even know exists.
  • Squick: Dr. Fetus defecating in front of Meat Boy in the original flash game. And that's not even getting into most of thealternate endings..
  • Surprise Difficulty: A control-breakingly Nintendo Hard series of colorful games with an Ugly Cute to borderline cute artstyle.
  • What Do You Mean, It's Not for Kids?: You'd think with the cutesy style and simple plot of saving the girl would mean it's a kid-friendly game? Well the plethora of cartoonish gore and violence, disturbing imagery, hellish difficulty, and the fact that the Big Bad flips you off multiple times would like to have a word with you. Funny enough, there are actually children who play the game who are surprisingly just as good if not better than its adult players.
  • What Do You Mean, It Wasn't Made on Drugs?: For starters, the franchise stars an immortal skinless boy who looks like a hunk of meat and his girlfriend who's made of used bandages who gets kidnapped by an evil fetus in a jar wearing a monocle and tux, and at one point they befriend a sentient pile of said villain's feces, and these characters happen to live in the world where grounds can have faces on them, and that's only scraping the surface.
Zones
  • Breather Boss: Yes, even SMB has one. Larrie's Lament, the fifth boss, is the first to actually react to your position (you have to get them to jump into the arena's sawblades to win). However, by positioning Meat Boy very close to one of the lower sawblades, they will get killed instead of killing you. This makes them a complete cakewalk, especially considering SMB's normally horrendous difficulty.
  • Demonic Spiders: The Maws. They are enemies who lock onto the player, are extremely fast, and when they hit a wall, break into nine smaller Maws. They aren't the most hated enemies in the game for no reason.
    • Oobs are also considered very annoying, as they are large and fast flying enemies who chase you around, only stopping if you're far enough away from them.
  • Everyone Is Jesus in Purgatory: A few speculate the worlds to be symbolic of the stages meat goes through, from living animal to decayed remains.
  • Game-Breaker: Steve.Just see for yourself.
    • Some may consider The Kid to be this, because most levels are centered around only being able to do one jump.
    • Tim might also qualify. Immediately accessible on PC via a cheat code, players can abuse Tim's time powers to hold themselves in mid air or go completely invincible until the action button is let go. Coupled with his decent jogging speed and above-average jump height, this makes levels with rising lava levels, scrolling sawblades and homing missiles significantly easier. Or you could use his powers the way they were intended to and fix up any jumping mistakes/bypass difficult back-tracking segments.
    • Naija is this for tool-assisted speedruns. In addition to the bursts of speed provided by her dash, said dash is also somewhat glitchy, occasionally causing her to clip through walls. Naturally, this is exploited like crazy in a TAS.
  • Heartwarming Moments: Meat Boy and Bandage Girl finally reuniting in the end, complete with a hug.
  • Moment of Awesome: The player gets a small one after finally mastering the complex series of jumping, wall-clinging, and split-second timing to beat That One Level. That feeling of accomplishment is just awesome.
  • Most Wonderful Sound:
    • WAAARRPPP ZOOOOOOOONNEE!!
  • Nausea Fuel: The writhing piles of maggots in The Rapture.
  • Porting Disaster:
    • Super Meat Boy for Mac OS X! No fullscreen mode, attempting to exit crashes the game, and entering a warp zone automatically quits the game. Team Meat did get around to patching the latter two problems over a week later, though.
    • The PC version has its fair share of flaws as well, though luckily they're easily fixable. It insists on using a controller, yet a third-party program is required to play it with most controllers. In addition, there's no in-game option to turn off VSync, which may cause a lot of lag and unresponsive controls. Luckily, a mod exists to turn off VSync and cap the framerate at 60 FPS.
  • Scrappy Mechanic: Limited lives in the Glitch levels. It makes sense in Warp Zones, as those are divided in three sub-levels and a game over makes you start over. Glitch levels, on the other hand, are only one area without check points, so the only difference from having infinite lives is that every 3 deaths, you're sent back to the map and have to wait through the loading screen again. It's a minor setback, but a very annoying one.
  • Signature Scene: The first boss fight. Everything about it. From the fact that it's a chainsaw robot, to the saw blades you have to dodge, to the burning forest in the background, to the Mood Whiplash in the cutscene after. Not to mention the music that plays. Everything about it just screams Moment of Awesome for the game itself despite being so short and simple.
  • Suspiciously Similar Song:
    • The 2010 soundtrack has this in some of the world intros that parody other games.
    • For all the different approaches it usually takes, the 2015 soundtrack's intro movie theme is very similar to the 2010 song it replaces, even down to the main riff. note Also, the jingle that plays when you complete an 8-bit or 4-color warp zone nearly uses the same notes in both soundtracks.
  • That One Achievement: Steam PC version has an 'Impossible Boy' achievement. To get it, you'll have to complete the whole Dark World of The Cotton Alley without dying. As if unlocking The Kid wasn't hard enough.
  • That One Boss: The fourth boss, Little Horn, by nature of Trial-and-Error Gameplay. Its attacks follow a preset pattern, have very little telegraphing, and don't allow you a lot of time to react. Memorization is necessary if you don't want to contribute to the pile of corpses depicted in its intro cutscene.
    • Dr. Fetus in The End; not because of difficulty, but because it's tedious. During the whole level, Dr. Fetus follows you with a bazooka that shoots homing missiles (that are somewhat easy to avoid most of the time). The real problem is that you have two contraptions full of circular saws both in front and behind of Meat Boy, they move slow as hell, and the one in front of you stops at certain points to make sure Dr. Fetus catches up to you. The level is already hard enough, and when you die, instead of running away upon respawning, you have to wait 4 seconds for the front saws to start moving, and even then you're stuck against Dr. Fetus (who is shooting at you) and two circular saws on the ground. When you die for the 50th time, all you want is to start running away and beat the level, but instead, you have to wait until the saws start moving, and they even block your way at several points during the course. This gimmick makes the whole fight more tedious than difficult, and is probably the reason many players broke their controllers.
  • That One Level: You wanna be the guy? Well, good luck unlocking the Kid.
    • Patience is extremely difficult.
    • As far as retro warp zones go, Skyscraper is easily the worst. All three stages in the set are extremely long and home to some of the most brutal jumps in the whole game, and of course, since these are retro stages, three mistakes on one level means you have to start the whole gauntlet from scratch. It certainly doesn't help that going for the bandage in the second part requires you to trek all the way back to the entrance, effectively doubling the level's size.
    • Puberty, one of the Teh Internets levels, is taken straight from The Kid's warp zone, except modified to use Meat Boy. Good luck.
    • Omega is the last Light World level before Cotton Alley, and it's long, difficult, requires precision and speed, and will take even the best of players several lives.
    • As far as worlds go, Rapture is full of horribly difficult levels that can cause hair-yanking in even a seasoned gamer. In terms of particular levels, The Flood is a particularly awful one. The main gimmick is that a tidal wave of maggots (ew) is chasing after you and you have to escape it. The problem being that you have to do it down a cramped tunnel that is also full of maggots. Some are moving and some are in the big piles which are basically spikes/fire/what have you. You have to be quick and precise, a single mistake means doing the whole thing over, made worse if you reach the end and accidentally hit a maggot and have to redo the whole thing.
    • The Cotton Alley world. All of it.Made even worse by the cute dreamy music that plays during the whole thing. The worst offender, though, is probably Hopscotch, where you have to navigate between buzzsaws over a bottomless pit using a gravity wheel. The level is pretty short and doesn't look too hard at first glance; problem is, it's extremely hard to figure out how to position yourself over the wheel to avoid the saws, and you have little control over the amplitude of your up-and-down movements. In a game that lives and dies by its tight controls, a level where the controls are ostensibly not tight is frustrating indeed.
  • They Changed It, Now It Sucks!: Due to Danny Baranowsky's departure from Team Meat, a new soundtrack had to be made for the PlayStation and Switch ports. This caused quite a broken base, with some fans believing it's a breath of fresh air and others believing it's just plain worse.
  • Ugly Cute: C.H.A.D., as a giant. He becomes full-fledged cute after he shrinks.
Advertisement:
Super Meat Boy Forever
Super meat boy retro warp zones chart
  • Awesome Art:
    • Despite Super Meat Boy Forever being divisive, there's no denying that the animation in the game is gorgeous.
    • Its Spin-OffTabletop GameRival Rush also has some pretty nice-looking illustrations as they were drawn by a variety of talented artists.
  • Broken Base: Following release of the game, the Meat Boy fandom seemed to be divided between fans who are excited for the game and genuinely believe it will live up to the original, and fans who see the game as lacking the soul of the original and who hate the idea of it being an auto-runner.
  • Misblamed: Some people are fond of blaming Edmund McMillen for things related to this game in spite of him parting ways with Team Meat during the game's making.
  • Moe: Nugget, Meat Boy and Bandage Girl’s adorable baby girl.
    • To a lesser extent, Meat Boy and Bandage Girl themselves, as they gain cuter designs.
  • Most Wonderful Sound: 'SUPERRRR MEAT BOY FOREVERRRRR!!!' Just admit that it's great to hear him again.
  • Scrappy Mechanic: A lot of people aren't fond of the 'freeze' that happens when you punch enemies, mainly speedrunners.
  • Tastes Like Diabetes: Given her cutesy design and Cheerful Child tendencies, some scenes with Nugget might invoke this.
  • They Changed It, Now It Sucks! This is how many people feel about the game being an auto-runner.
  • Viewer Gender Confusion: You'd be forgiven if you thought Nugget was a boy.