Super Meat Boy Final Boss
- Super Meat Boy Final Boss Theme
- Super Meat Boy Final Boss
- Meat Boy
- Super Meat Boy Newgrounds
- Super Meat Boy Unblocked
- Super Meat Boy Forever Final Boss
- Super Meat Boy Free
Super Meat Boy; Final boss = unwinnable because of glitch. User Info: luigi33. Luigi33 9 years ago #1. The actual final boss doesn't appear like he should so I start the level off alone. Those 2 switches are useless without the boss falling through it.-Certified PC gamer. Nov 16, 2010 58 videos Play all Let's Play - Super Meat Boy Northernlion Super Monkey Ball by Helix in 23:41 - AGDQ2020 - Duration: 52:59. Games Done Quick Recommended for you.
PUSH THE BUTTONS!Welcome to this Let’s Play of Super Meat Boy! It was released in 2010 by Team Meat, an independent studio which consist of Edmund McMillen (Art, design) and Tommy Refenes (programming) and the game was released on Xbox Live Arcade, PC and more recently on Mac and even Linux. In this throwback to older platformer games, you control Meat Boy, which is either a piece of meat or a boy with no bones; pick whatever tickles your fancy. You have to rescue Bandage Girl, Meat Boy’s girlfriend, by guiding him through short, yet very mean obstacle courses littered with nasty traps like sawblades, rocket launchers, biohazard materials littered everywhere… and even maggot piles. It’s a pretty weird and nasty game.
However, Dr. Fetus, your arch-nemesis, will not make your daring rescue any easy.
That’s right; the main villain of this game is a fetus wearing a robot suit, suited up with a tuxedo, a top hat and a monocle. Forget about gigantic fire-breathing turtles, they only star in really bad movies. Have you ever seen a bad movie involving a misanthropic still-born baby who flips people off and bring havoc everywhere? I dare you to find one.
Going back to the game, there’s a variety of reasons why this game is great. The controls are really fluent and responsive, the gameplay is very simple and highly accessible (you only push 4 buttons in this whole game, for crying out loud!), yet the game manages to make high demands of your skill due to its high difficulty. The level design is constantly interesting and of high quality, there’s a lot to see and do with more than 300 levels to play. The speed and pacing of the game is very fast, which makes it more involving and frantic. It’ll piss you off as you’ll die a lot playing this game, but never does that happen because of random traps appearing out of nowhere; this is tough but fair challenge we’re talking about. You’ll always be trying to beat that one level that seems impossible in order to see what’s lying ahead. Let’s not forget the game’s smooth difficulty curve; even though the game gets rock hard at some point, the game will ease you into it progressively by giving you very simple levels that’ll allow you to learn the basics at your own pace. There’s no brickwall or sudden spikes in the difficulty. Add an awesome soundtrack and a lot of different playable characters and you should be set.
It’s about time this game gets the Let’s Play treatment (well, on Something Awful at least). I will be playing the full game, get all A+ times, unlock all warp zones and collect all bandages. Each chapter will be divided into 3 parts in order to keep things orderly and easier to follow.
Part 1: I’ll be playing the levels from the Light World and fight the chapter’s boss.
Super Meat Boy Final Boss Theme
Part 2: I’ll be playing the levels from the Dark World (which are the harder versions of the levels I just played)
Part 3: I’ll visit the chapter’s warp zones, collect the bandages and showcase the characters which have been unlocked.
Light World
Dark World
Super Meat Boy Final Boss
Warp Zones, BandagesLight World
Dark World
Warp Zones, Bandages
Light World
Dark World
Warp Zones, Bandages
Light World
Dark World
Warp Zones, Bandages
Light World
Dark World
Warp Zones, Bandages
Light World
Dark World
Loose Ends
Light World
Dark World
Cramps (by NovaSilisko)
Paradise Lost (by NovaSilisko)
Butcher Boy (by Team Meat)
Sewers of Goo! (by Team Meat)
Hellostone National Park (by RyokoTK)
Remnants (by Code92)
Starlight (by RyokoTK)
Super Potato Boy (by Team Meat) + Recommended chapters and you
The Passenger (by RockLeeSmile)
Expert Remix (by Team Meat)
Unholy Mountain (by Two Hacks)
The Incident (By Psychedelic Eyeball)
C:/MeatBoy/ (by _L_) - WARNING: DON'T WATCH THIS VIDEO IF YOU HAVE EPILEPSY
The Kid's Xmas (by Team Meat)
Vexing Vortex (by RyokoTK)
Remnants Dark World (by Code92)
Jumper Returns (by RyokoTK)
Super Meat Land 2 (by _L_)
The Lime Key (by RockLeeSmile)
Zero Hour (by TunnelingEffect)
Minneapolis (by RyokoTK)
Fractal Worlds (by RockLeeSmile) and Bloody Forest (by ?)
Meat Boy
Loose Ends (Part 1)
Loose Ends (Part 2)
Max Jumper (by RyokoTK)
Let's Play Super Meat World! (aka the worst user levels ever)
Keyboard Madness (aka 4-8x and 5-17x with the keyboard)
You thought that Super Meat Boy was a hard game to beat? Well, how about beating every single chapter of the game without dying once?
An Iron Man run consist of beating all 20 levels of a chapter, in any order, without dying once (except in the first level, you can die as many times as you want on it but you'll lose if you die on any of the subsequent levels).
Watch as Wugga makes this already difficult game even harder as he plows through the entire game without dying.
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Meat Boy wins the Brownie Race! Oh wait, where did the salt go? - (Unpronounceable)
Who needs Runman on 5-16? Meat Boy can do this shortcut! - (Unpronounceable)
Super Meat Boy Newgrounds
Short Random Naija Compilation 891027589qhwtianlsdgdg - (Wugga)
Meat Boy shortcuts through 5-14! - (Unpronounceable)
An alternate way to get the bandage in 5-17x - (Unpronounceable)
Meat Boy cheats death in the final boss fight by standing on a button - (Unpronounceable)
Meat Boy carries Bandage Girl outside the level.. and wins! - (Kifisonfire)
Serifina learns that the game isn't as easy as I make it look like. - (Serifina)
Wugga speeds through 6-5x really, really fast. - (Wugga)
Kifisonfire goes above the sawblades on 7-11.. and regrets it. - (Kifisonfire)
Wugga shortcuts through many of Super Meat Land 2's levels. - (Wugga)
Wugga gives Level 15 of Max Jumper the middle finger and breaks it apart with a shortcut. - (Wugga)
Wugga speedruns his way through all of The End's Light World. - (Wugga)
Minty shows the only way to play this game.
Zeikier sees how a RyokoTK chapter should end.
Super Meat Boy Special Edition Soundtrack
Super Meat Boy Post Mortem
Team Meat comments on a Super Meat Boy playthrough
LOOKING FOR EVEN MORE SUPER MEAT BOY?
Smite has started a thread about doing races through Super Meat Boy. The race is entering its final stages; as of this writing, the race is now tackling the Rapture levels, but there's still a huge backlog of videos and there's also bonus videos where other games are being raced, which also are interesting.
Super Meat Boy: Outgrowing the Boundaries
February 12, 2011While I certainly have plenty of reasons to love Super Meat Boy — the humor, the challenge, the platforming — it’s not a perfect game. Its endgame (or, at least, the endgame of the “light world” playthrough) falls into the all-too-common trap of eschewing what made the rest of the play experience great for the sake of something meant to feel like an “epic moment” or two. In most games that fall into this trap, this happens via a final boss battle that changes the entire mechanic of the game — a platformer suddenly turning into an on-rails shooter, or Gears of War 2 effectively saying “you know what? let them have this one” — but Super Meat Boy remains a platformer to the very end. Where it falls off a cliff (or runs into a buzzsaw, as it were) is in ditching the very approach to challenge that succeeds so wildly throughout the rest of the game.
This isn't Omega, but it looks pretty intimidating.
In Team Meat’s own blog at supermeatboy.com, the number 1 (number 1!) thing that they list as a design choice for their brand of “hardcore platformer” (chosen as their genre of choice) is: “Keep the levels small.” Being able to see where you start and where your goal is is important for the sake of keeping the player connected to that goal — if you can’t see what you’re trying to get to, and you’ve already died 25 times trying to get past the starting screen, it’s difficult to be motivated enough to keep going.
Most of the levels in Super Meat Boy manage to achieve this, and the longer levels that go beyond a single screen actually tend to have the sense to lower the difficulty just enough to compensate for the length.
But not “Omega”.
“Omega” is the final level in the final world (appropriately titled “The End”), so it makes a certain amount of sense that it might be more difficult than the rest of the game. Still, the jump in difficulty from even the first four levels of “The End” to “Omega” is awfully steep. The point of “Omega” seems to be that the player is applying every skill that has been learned to this point to a single level. In many games, this would work. In Super Meat Boy, it’s too much. First, careful jumping from platform to platform. Then, careful jumping through strategically-placed buzzsaws. Horizontally you go, then vertically up through some buzzsaws, then vertically down through the same buzzsaws, then back and forth a few more times, until you finally reach the goal. When I finally reached that goal, I didn’t feel triumph. I felt relief. “Thank God that’s over”. Super meat boy the forest bandage locations.
Super meat boy warp zone locations on mario. Except, it wasn’t.
Super Meat Boy Unblocked
Super Meat Boy makes the terrible decision to make you go through another terribly long level as a “boss fight”, evading the evil Dr. Fetus as he shoots missiles at you. It’s one thing to make a level too long, though, and it’s a whole other thing to limit the speed at which you can traverse it. This “boss fight” introduces columns of buzzsaws that scroll along with the player. Move too fast, and you’ll hit the buzzsaws on the right. Take your time, and the buzzsaws on the left will chop you into ittybits. The player is confined, forced to spend an entire minute or so on this final boss fight if it’s done right, which wouldn’t seem like much if it didn’t take a solid 30-40 attempts to do so. Sure, there’s a laugh-worthy Mario gag at the end of it, but it’s not worth the trouble, not worth the complete abandonment of what made the game great to this point.
Of course, even after sending Dr. Fetus to his final resting place, there’s one more overlong level to traverse, Metroid-style, as you try to escape Fetus’ crumbling lair with your beloved Bandage Girl. By this point, I had almost given up on the game altogether, as I simply wanted to call shenanigans on developers who had me tricked into thinking that they didn’t like long levels.
Super Meat Boy Forever Final Boss
Mercifully, Team Meat made that last bit just a little bit easier than the slogs that preceded it, heading off abandonment just in time to make finishing the game seem worth it. But still.
Super Meat Boy Free
Super Meat Boy remains one of last year’s best games, and this hiccup at the end isn’t going to change that. It may have behooved Team Meat to leave the sadism of long levels that don’t skimp on the game’s trademark difficulty to the game’s Dark World, the “New Game+” style levels that exist as a reward for acing the game’s “normal” levels. By subverting themselves for the last few levels in the primary storyline of their game, Team Meat shows an unfortunate unwillingness to adhere to the convictions of its own design philosophy. It doesn’t break Super Meat Boy, but it does make the game less than it could have been.