Super Meat Boy Chapter 3 Level 5 Warp
Pictures by Jackie Lee Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters.
- Super Meat Boy Chapter 3 Level 5 Warp 2
- Super Meat Boy Chapter 3 Level 5 Warp Pack
- Super Meat Boy Chapter 3 Level 5 Warp Zone
- The Hospital on the chapter select screen. The Hospital is the second world in Super Meat Boy.This world is themed like an abandoned hospital with rivers of blood and seas of needles, and introduces the player to the first enemies in the game, Dust Bunnies and Betus.Other hazards include fans that can push the player higher and lasers that will kill the player on contact.
- These are the locations of every bandage in Super Meat Boy, organized by chapter, light/dark world and level number. 'Warp zone' indicates the bandage is inside a warp zone in that level. See all the warp zones in Super Meat Boy.
Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.
Need help on a different world? Check out our other guides:
1-4: Nutshell
The first bandage is pretty much a gimme. It’s located towards the middle of the level, in a dead end drop towards the right side of the screen. Just jump in and climb out. There aren’t even any obstacles to avoid.
Warp Zone: Sky Pup 1
The Sky Pup Warp Zone is found in level 1-5: Holy Mountain. The first level’s bandage is pretty easy to find. Just slide down the outside wall and you’ll see the bandage sitting on a single block. Just ease off the run button and make a slow, precise jump over to the bandage.
Warp Zone: Sky Pup 2
This bandage is also pretty simple to get. Just wall jump off the middle pillar and land on top of it. Then wall jump up the skinny passage to the bandage’s hidden bunker. This is another puzzle where it’s best to leave the run button alone; the additional control definitely helps when you’re trying to land on a single block.
1-7: Diverge
This is the first bandage that’s a bit hidden. It’s actually located a bit to the right and a screen above you. The easiest way to get this bandage is to wall jump up the outer wall and up to the platform on top. You can manage to snag the bandage when you’re jumping over the saw, but that jump is really, really hard to make. We’d instead recommend landing on top of the platform, then just running off to the left. Keep running and holding left, and you’l grab the bandage and just barely miss the saw.
1-9: Safety Third
This bandage is located on the second floor of this vertical level, between a sand wall and a saw blade. It’s just out of your reach, so you can’t just jump from the safe ground. The easiest way to get this one is to wall jump off the sand pillar to the left, and onto the one on the right. The trick here is to slide up the rightmost sand pillar and then back down again, holding right. If you slid up the wall, the sand blocks should disappear from under you as you slide back down. That will allow you to fall towards the right, through the bandage, and back onto safe ground. Just make sure you leave enough sand block in the leftmost pillar to climb up to Bandage Girl.
1-11: Fired
This bandage requires some clever jumping. As you wall jump up the sand pillars, avoid the one near the bandage. You can wall jump off the left-most sand pillar and hang left, landing on the safe ground to the right of the fire. From there, it’s easiest to jump on top of the sand pillar next to the bandage. From there, jump off the pillar, hang left so you start to slide down the pillar, then wall jump off. Once you wall jump, you want to hold the run button so you can swing all the way around to the left and land on the safe ground near the fire pit.
1-13: Tommy’s Cabin
This bandage just requires some quick reflexes. Stand on the small ledge above the first saw. Once the saw has moved to the right and out of the way, just hop down holding left so you snag the bandage. Then just hop back up to the ledge.
1-18: Altamont
The easiest way to get this bandage is by taking it slow. Make walking hops from platform to platform until you’re on the one next to the bandage. Once you’re there, you’ll want to jump down and around to the side with the bandage, then immediately wall jump off. This is a pretty tricky jump, because you have to time your jump around two rotating saws: the one tethered to your platform and the one circling the top right platform. The best way to do this is to get onto the platform’s side when the saws are pointing diagonally down and to the left (approximately the 7 o’clock position). That way when you’re jumping off that platform’s wall, the saws should be pointing to the left (9 o’clock) so you’ll just barely miss the saw on the right. Once you’ve made it to the far wall, your instinct will probably tell you to immediately wall jump up to Bandage Girl and victory, but all you’ll get is a facefull of saw and sorrow. The best thing to do is let yourself slide down the dirt wall for a few seconds and let the rightmost saw pass by. Once the saws are pointing down, you should have enough time to quickly wall jump up to Bandage Girl.
1-20: The Test
This bandage is obvious and easy. Just jump up the wall on the left and don’t get hit by saw blades. Next stop: the bandages in the Dark World.
Warp Zone: Hand Held Hack 2
This warp zone is in level 1-19: Intermission, to the left of Bandage Girl. The second level of this Warp Zone is a huge maze, with a bandage floating on the same sand platform as Bandage Girl. The basic strategy here is to get through the maze as fast as possible and, when you fall onto the sand platform, hold right. You should hit the opposite wall, which will prevent you from overshooting the bandage. Aside from that, it’s just optimizing your route to the bandage. One trick to shaving off some seconds is to make sure you don’t get hung up on corners when you’re jumping from a vertical tunnel to a horizontal one. Try to be on the opposite wall before you make the jump over.
Warp Zone: Hand Held Hack 3
This bandage isn’t hard to get, but it is hard to see. It’s towards the top of the level, in the middle of the last hall to Bandage Girl. We’d recommend waiting for the saws to fire, then running to the immediate left of the ground-mounted saw launcher closest to the bandage. There’s a one-block safe spot between the saw blades. Then just jump up, grab the bandage, and jog on over to Bandage Girl.
1-3X: BZZZZZ
Your first bandage of the Dark Wold is in this stage, and it’s a pretty basic jumping puzzle. Wall jump to the top left wall, then let yourself slide down to the last or second to last block before jumping over the saw in the middle. Make sure you hold the run button. You’ll only need to hold the jump button for a half second or so, otherwise you’ll overshoot your target. Hopefully when you land on the other side, you’ll be one bandage richer. Otherwise, it’s just a grind to get your timing right.
Super meat boy mac download. The other character is Dr. Like in the predecessor of the Super Meat Boy Forever, this is the main antagonist of the series. The story begins when the two main characters get a child who is named Nugget.
1-5X: Creamsoda
This bandage is a bit hard to find, but it’s not that hard to get. Climb up the vertical segment with the three wall-mounted saws, and stop once you reach flat ground. The bandage is in the shaft above you, along the left wall. Just above the bandage is a saw, so you’ll need to jump carefully. We found the best way to do this is jump up the wall on the right and let yourself slide up the wall. At the peak of your slide upwards, wall jump to the left and let yourself slide up and to the bandage. To get down, just hold right and you’ll fall back to the safe area. Don’t try to jump back down, or else you’ll end up in the saw to your right.
1-10X: Walls
This bandage is pretty straightforward. Wall jump onto the top of the right-most sand pillar and jump off again. Once the sand blocks fall, jump up into the space where they used to be, then onto the next sand pillar, grabbing the bandage along the way. From there its just one more wall jump through crumbling sand blocks until you’re at Bandage Girl.
Warp Zone: Space Boy 2
You can find this Warp Zone at the top of 1-13X: Tommy’s Condo. The second level of this warp zone is where you’ll find the first bandage. Getting it requires a wall jump and some faith. One of the easier ways to get this bandage is to land on top of the platform it’s near, then jump off and to the bandage without holding run. Once you get the bandage, hold run and cut left. You should land on the top of one of the pillars below you.
Warp Zone: Space Boy 3
This bandage also requires you to make a few difficult jumps. From the start of the level, you want to wall jump off the sand pillar to your right and onto the top of the metal pillar. From there, you just have to nail a series of jumps to a single block, culminating with a leap to the bandage. We’d recommend not using the run button for this bit of platforming.
1-14X: Mystery Spot
This bandage is pretty much impossible if you haven’t found Commander Video. He’s in the Warp Zone in 1-12: Revolve, and you need him for his hovering ability. With Commander Video, just slide down the wall and, once you’ve gotten the bandage and run out of wall, use his hover to make it back to the left.
1-15X: Kick Machine
This bandage just requires patience. We’ve found it’s best to stop right before Bandage Girl and jump over one last saw blade before hopping over her to the bandage. Just make sure you run to tag her as soon as you pick it up, because getting hit by a saw blade at that point is somewhat disheartening.
1-17X: The Clock
This bandage isn’t that bad. We’d recommend wall jumping from the left-most wall over to the right and sliding down. When you’re climbing up, the lip of Bandage Girl’s platform is a bit hard to jump around, especially when you’re trying to dodge saws. If you hold run and simply jump away from the wall without holding right, you should propel yourself outwards and upwards enough to get around it.
1-19X: The Queener
This one is a pretty anti-climactic end to World 1’s Dark World bandages. Just jump up and onto the small dirt platform before the second saw and wall jump off.
Pictures by Jackie Lee
Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.
Need help on a different world? Check out our other guides:
3-1: Pit Stop – Bandage
This bandage is squirreled away on top of the roof. Just wall jump up there are you should see it between two saws. Line yourself up for a quick hop and you’ll walk away one bandage richer.
3-2: The Salt Lick
All you have to do to get this bandage is be a little brave: take a jump into the open pit below where you start. Assuming you don’t hit any salt along the way, it’s an easy Bandage Get.
3-4: Transmissions
You have to unlock either Ogmo or The Kid if you want this bandage. Jump down the hole and use your second jump to get back up. Easy bandage.
Warp Zone: Cartridge Dump 1
Finding this warp zone (wait for a few seconds in 3-5: Uptown and you’ll see the key drop) is the easy part; getting this bandage is going to take a lot of trial and error. The way to get the height necessary is by wall jumping off the inside edge of one of the two single blocks. Try to jump as soon as you grab the wall, and hold back initially or else the height of your jump will come after the bandage.
Warp Zone: Cartridge Dump 3
You get this bandage the same way as the one above, only it’s significantly easier because you have a longer wall to slide down: failure doesn’t result in automatic death. Just jump onto the inside edge of one of the two walls and immediately jump off.
Warp Zone: Tunnel Vision 1
Once you’ve Commander Video’d your way to this warp zone (found in 3-7: Mind the Gap) the bandages are straightforward—if a bit tricky. The first and third levels are mirror images of each other, and both bandages require some precise wall jumping. For this first one, slide all the way to the very bottom of the wall underneath the sand blocks. You really need to save the jump for the last second or you won’t get the bandage. Be sure to hold run too, because you’ll need the extra air control to make it back to solid ground.
Warp Zone: Tunnel Vision 3
This bandage is slightly trickier than the previous one, because you need most of the sand wall in tact to climb up to bandage girl. Otherwise, the jump is the same: slide all the way down and wall jump at the last second.
3-10: Breakdown
This bandage isn’t even hidden in plain sight; it’s just in plain sight. The only tricky part is not getting shot by a missile as you grab it. Otherwise, this is a pretty straightforward bandage.
Super Meat Boy Chapter 3 Level 5 Warp 2
3-11: Box Tripper
This bandage is actually suspended right behind the saws. All you have to do is make it through the wall of saws. While you could thread yourself through two of the saws near the top, it’s just easier to go underneath them. Start wall jumping between two of the buildings and you should be able to get low enough to duck the bottom saw. Once you’re safely behind the saws, just find some architecture to jump off of and collect your bandage.
3-18: The Grundle
As long as you don’t mind making a short detour on your way to Bandage Girl, this bandage is a pretty easy pick-up. The little room Bandage Girl is in doesn’t have a roof once all the lock blocks are gone, so just wall jump up and run along the roof until you reach the bandage.
3-20: White Noise
This bandage requires a dodging missiles and Bandage Girl. There’s a key right behind her that you need to unlock the bandage’s little closet. Be careful when you’re getting that key, though: the missile launcher outside can still hit you in your hidey-hole and Bandage Girl won’t do much to save you from projectiles.
Super Meat Boy Chapter 3 Level 5 Warp Pack
3-3X: The Red Room
All this bandage requires is some foresight. When you make your dash to the right, jump over both the saw and the salt pile and don’t stop jumping: you want as little of the floor to crumble as possible. When you’ve run back to the beginning of the level, thread your jump over the salt and under the saw. From here, run to the wall: you want the rest of the ground to crumble beneath you so you don’t hit your head later. Once you’ve reached the wall, just hold left and wall slide down to the bandage. Wall jumping back up to Bandage Girl shouldn’t be hard with the floor out of the way.
3-5X: Wasp
This one might look dangerous, but it really isn’t. Just make a running leap from the platform with the locked-up key. If you’re having trouble, try using Commander Video.
3-6X: Not You Again
Since this bandage is initially out of reach, you might think you need to slingshot yourself up with a conveyor. Thankfully, it’s not that hard. Stand where the first key was and jump up to the edge of the lip above you. Then wall jump up from there. If slid high enough up the lip, you should get just enough height. As an aside, if you’re having trouble with the last conveyor belt in the top right tossing you into salt, just wall jump off of it.
3-7X: Pluck
If you’ve unlocked a character with better air control than Meat Boy, such as Commander Video, Jill, or The Kid, this bandage is pretty easy. The only thing to look out for is that, since they’re slower than Meat Boy, you should avoid getting the keys at the top of the conveyors: you won’t be able to snag the falling key fast enough. Instead, just hover, glide, or double jump your way over to the keys while they’re still atop the lock blocks.
If you haven’t unlocked any of these characters, you’ll need a near-perfect conveyor fling. To get the ideal trajectory, stand at the very left edge, just above the conveyor, then jump up and very slightly left. As you fall, you want to catch the wall as soon as possible: you need to start wall sliding on the single block above the conveyor. From here, hold run and right and you should just barely clear the bottom saw. If you’re not sure you got it right, let the conveyor fling you up but don’t press a direction. At the height of your jump, check where you are in relation to the two saws. Don’t worry about falling off as you do this: you’ll automatically grab the wall again and slide back down to where you started.
Warp Zone: Kontra 2
It might be hard to access this warp zone (it’s a sprint through 3-8x: Salt Crown), but this bandage is pretty much a freebie. If you can get to Bandage Girl in this level, you can get this bandage. Just get the key in the top right and dodge missiles until all the lock blocks disappear. Once they’re gone, just avoid the saw blade and you’re set.
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Warp Zone: Kontra 3
The bandage is actually right under you when you start. The key that unlocks the lock blocks is in the lower left. Just wall jump off the two vertical walls near the top of the stage and you’ll get the height necessary to grab it.
3-14X: Salmon
If you don’t have The Kid or Ogmo unlocked, this bandage is pretty close to impossible. With either of them, it’s an easy double jump to your target.
3-16X: The Chaser
As long as you’re patient, this one’s easy. Just wait for the wall of saws to sweep by, then wall jump up to the bandage. Keep wall jumping up there to dodge the saws one more time before continuing back to Bandage Girl.
Super Meat Boy Chapter 3 Level 5 Warp Zone
3-19X: El Topo
This is a rough bandage, since it requires you to run the missile gauntlet two more times. For starters, leave as many sand blocks in tact as possible. Next step: get the key. It’s on top of the building, to the right. Once you’ve gotten the key, you’ll have to dart back inside for the bandage. The way to get this one is to jump from the right wall just right, so that you just barely poke in the bandage’s alcove. From here, jumping off the left wall should net you the bandage. Assuming you make it past the missiles, be extra super careful with the saws in the conveyor section. Losing your bandage there is sad.