Super Meat Boy Auto Jump Glitch
So these are probably stupid questions, and they've also probably already been asked and answered. If it actually is the case, my bad, sorry
- 20: Even if the first jumps over the small buzzsaws don’t need to be pixel-perfect, they are hard to do consistently and Meat Boy is the only character that can more easily jump over them and keep up with the bullets’ speed; when you get to the switch that makes the wall disappear, make sure you press it when the buzzsaw below is to the.
- I don't know very much about devmode but I decided to include it here as a bonus since it is enabled through Command Line. It is a sort of non-user friendly version of the level editor which some modders came across after Super Meat Boy came out on PC. It is still fun to play around with. See Team Meat supermeatboy.com website for more.
So, why isn't there an Alt 106% category ? Or an Alt dark ending ? These could be sub categories.
Also why isn't Any% divided in 2 categories ? 'Glitchless' or 'legacy' and 'auto-bounce glitch' (or whatever it is supposed to be called)
If there was a Glitchless/legacy Any% category, it would probably encourage more people to try it this way.
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I don't want to act like a mod that I'm not or anything, but this is just to get a better idea of people's thoughts about this subject, 2 strawpolls :
http://www.strawpoll.me/10252274 (multiple choices are allowed for this poll so please be fair-play and don't mess with it)
http://www.strawpoll.me/10252289
If the answers to the polls are positive, it's possible the mods consider changing stuff I guess, so yeah, hopefully this will help
EDIT : Also I know it would be a huge work for the mods to re-verify every Any% runs to put them in the new sub-categories, but it could still be done. Plus they could 'hire' volunteers to do that, I do believe there would be some (me included).
Graphics hardware: Any integrated graphic cardsHow to Play:. Super meat boy exe download. Hard drive: 300MB Available Storage. Memory: 1GB RAM. Extract rar file.
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Hey all,
I was at PAX the other day and I spoke with Tommy Refenes, one of the developers of this game. I mentioned that I had not played SMB but was familiar with the speedruns. He told me that they had just found a bug wherein you can jump slightly higher. His description of the conditions was vague, but it had to do with using the second player controller instead of the first, or possibly starting the game with the 2p controller and then using the 1p controller. It definitely had to do with utilizing both controllers. I also forgot to have him specify if it was platform specific.
Super Meat Boy Auto Jump Glitch 2017
I'm not sure if that helps with any speed strats, or even if anyone can figure it out with my vague rehashing of a vague description. Tommy said that I was literally the only person outside of his team that now knows about the glitch, so I at least wanted to share it with my speed friends.